Scoundrel
This is a simple digital adaptation of the solitaire cardgame "Scoundrel" by Zach Gage and Kurt Bieg, created in August of 2011.
The original PDF to the rules can be found here!
There currently is no sound, or tutorial, so I suggest looking at the PDF rules to learn how to play the card game.
That said:
This is a dungeon crawl, where you work your way through a deck of cards to reach the end of the dungeon.
Each room is made up of 4 cards.
You can select one card, and then click it again to confirm.
Hearts will heal you, but not past your max health of 20 (And only one heal per room)
Diamonds are weapons that can fight enemies and reduce damage by it's value! However, you can only use a weapon on an enemy of lower level then the last slain (Which is stored behind the weapon for easy reference). If you select another weapon, you can replace your current one by confirming the selected one, or you can keep your current by clicking on your current weapon.
Spades and Clubs are enemies, and do damage based on their value (Jacks = 11, Queens = 12, Kings = 13, and Aces = 14). When selecting an enemy, confirming by clicking on the enemy will fight it BARE HANDED - Which means no weapon and full damage. However, if you confirm by clicking on your weapon, you'll use it instead (If its a legal move).
When the room is down to the last card, it is filled up again!
You can run from a room! But the cards go to the bottom of the deck (And will be pulled later), and you cannot run more than twice in a row.
Try to get to the end! I'm 80% sure I made an end. Maybe not. The game is hard, so it's fine for now.
All art and programming was created by me.
The font, 'I pixel U', was created by rodrigosrtz and can be found here!
This project was created in 2 days. I'd like to add sound, eventually.
Any feedback is most welcome.
UPDATE:
- Added proper Win Condition
- Potentially fixed bug when the escape menu key (esc) was hit too quickly
- Fixed bug when dying and restarting didn't actually let you restart.
Status | In development |
Platforms | HTML5 |
Author | Baby Tea |
Genre | Card Game |
Made with | Godot |
Tags | Dungeon Crawler, Roguelike, scoundrel |
Comments
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It's a very fun game, and not a bad implementation. Right now, though, it's bug city. The "new game" function essentially doesn't work, because if you use it your next game will bug in a way that makes it unwinable.
Issues (on Safari, OSX)
1. After starting a new game, unused diamonds frequently refuse to attack cards, especially aces. Occasionally, a diamond will attack, but the monster card will not disappear; the diamond then refuses to attack going forward.
2. There appears to be an "off-by-one" error in the win-condition, as I always win with one card left, sometimes a card that would kill me.
3. The "room" cards are almost exactly four card-lengths to the right of where they should be.
Thanks for playing!
I'll have to re-look at the new game button, as I had thought I had it all reset entirely but obviously something is being missed.
Which may be the same problem with the Aces not doing their job when they should. I'll see about tightening up that code and logic.
The win condition was deliberate! The logic was 'if you can always avoid one card left, then one card left means you can slip past and win' - I'll implement a proper fix for that one.
Im curious about the last point, however! I wonder if it's a resolution issue? Are they just spaced way to the right then?
On the last point: yes, the room cards were spaced way to the right. If you didn’t notice this, then I assume it’s likely a browser/pc issue? I’m on apple silicon (forgot to add that).
as a big enjoyer of the game Scoundrel This is pretty damn good and I can't wait for you to add sound.
Thanks for playing! Yeah, I think some simple sounds would add some juice to it. That'll be on the agenda!