It's a very fun game, and not a bad implementation. Right now, though, it's bug city. The "new game" function essentially doesn't work, because if you use it your next game will bug in a way that makes it unwinable.
Issues (on Safari, OSX)
1. After starting a new game, unused diamonds frequently refuse to attack cards, especially aces. Occasionally, a diamond will attack, but the monster card will not disappear; the diamond then refuses to attack going forward.
2. There appears to be an "off-by-one" error in the win-condition, as I always win with one card left, sometimes a card that would kill me.
3. The "room" cards are almost exactly four card-lengths to the right of where they should be.
I'll have to re-look at the new game button, as I had thought I had it all reset entirely but obviously something is being missed.
Which may be the same problem with the Aces not doing their job when they should. I'll see about tightening up that code and logic.
The win condition was deliberate! The logic was 'if you can always avoid one card left, then one card left means you can slip past and win' - I'll implement a proper fix for that one.
Im curious about the last point, however! I wonder if it's a resolution issue? Are they just spaced way to the right then?
On the last point: yes, the room cards were spaced way to the right. If you didn’t notice this, then I assume it’s likely a browser/pc issue? I’m on apple silicon (forgot to add that).
← Return to game
Comments
Log in with itch.io to leave a comment.
It's a very fun game, and not a bad implementation. Right now, though, it's bug city. The "new game" function essentially doesn't work, because if you use it your next game will bug in a way that makes it unwinable.
Issues (on Safari, OSX)
1. After starting a new game, unused diamonds frequently refuse to attack cards, especially aces. Occasionally, a diamond will attack, but the monster card will not disappear; the diamond then refuses to attack going forward.
2. There appears to be an "off-by-one" error in the win-condition, as I always win with one card left, sometimes a card that would kill me.
3. The "room" cards are almost exactly four card-lengths to the right of where they should be.
Thanks for playing!
I'll have to re-look at the new game button, as I had thought I had it all reset entirely but obviously something is being missed.
Which may be the same problem with the Aces not doing their job when they should. I'll see about tightening up that code and logic.
The win condition was deliberate! The logic was 'if you can always avoid one card left, then one card left means you can slip past and win' - I'll implement a proper fix for that one.
Im curious about the last point, however! I wonder if it's a resolution issue? Are they just spaced way to the right then?
On the last point: yes, the room cards were spaced way to the right. If you didn’t notice this, then I assume it’s likely a browser/pc issue? I’m on apple silicon (forgot to add that).
as a big enjoyer of the game Scoundrel This is pretty damn good and I can't wait for you to add sound.
Thanks for playing! Yeah, I think some simple sounds would add some juice to it. That'll be on the agenda!